← 漫果子大直店5/9 RDO店冠賽

Wind SeiryuuTier 1

at 漫果子大直店5/9 RDO店冠賽

decks
4 (15.4% of field)
matches (non-mirror)
21 12-6-3
overall winrate
64.3%
ELO-adjusted winrate
65.2% avg ELO +5.8 per match
expected value
55.4% share-weighted (raw)
EV (ELO-adj)
56.3% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1369 · median 1335 · range 1261–1542 (4 pilots with an ELO rating)
1068 Q1 1258 Q3 1388 1543
25% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Fire Oblation 7.7% 1 1-0-0 100.0% 60.0% 65.0% +24.0
Fire Slimes 7.7% 1 1-0-0 100.0% 60.0% 54.6% +7.3
Fire Suzaku 7.7% 1 1-0-0 100.0% 60.0% 62.7% +20.2
Wind Shadowstrike 7.7% 3 2-1-0 66.7% 57.1% 54.6% +3.4
Arcane 3.8% 1 0-0-1 50.0% 50.0% 45.5% -7.2
Fire Aetherwing 3.8% 0
Fire Crux Mage 3.8% 2 0-1-1 25.0% 41.7% 46.6% -3.3
Fire Crux Merlin 3.8% 2 1-1-0 50.0% 50.0% 57.3% +7.0
Fire Tera Mage 3.8% 2 2-0-0 100.0% 66.7% 59.4% +9.0
Fire Umbra Guardian 3.8% 1 0-0-1 50.0% 50.0% 55.8% +9.3
Slimes 3.8% 1 1-0-0 100.0% 60.0% 63.5% +21.7
Water Luxem Assassin 3.8% 0
Water Neos 3.8% 0
Wind Arcane 3.8% 2 2-0-0 100.0% 66.7% 65.5% +14.9
Wind Astra Cleric 3.8% 0
Wind Crux Lorraine 3.8% 3 1-2-0 33.3% 42.9% 45.3% -3.5
Wind Exalted Alice 3.8% 0
Wind Wakeup Combo 3.8% 1 0-1-0 0.0% 40.0% 44.4% -8.9
Decklists · 4 from this event

The 4 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 27 cards with non-zero signal (raw numbers, including 27 held back from the grid above)
Card Edge In winner In loser Same Direction
Displace +1.00 1 0 0
Veiling Breeze +1.00 1 0 0
Excalibur, Cleansing Light +1.00 1 0 0
Noble Dissolution -1.00 0 1 0
Backup Charger +1.00 1 0 0
Ensnaring Fumes +1.00 1 0 0
Turbo Charge +1.00 1 0 0
Verdigris Decree +1.00 1 0 0
Spellward Scepter +1.00 1 0 0
Blinding Lapse +1.00 1 0 0
Fatestone of Heaven -1.00 0 1 0
Scatter Essence -1.00 0 1 0
Regal Inquisition +1.00 1 0 0
Ducal Seal -1.00 0 1 0
Topsy Decree +1.00 1 0 0
Angelic Channeling -1.00 0 1 0
Imperial Countermeasure -1.00 0 1 0
Stifling Trap +1.00 1 0 0
Blanche, Sheltering Saint -1.00 0 1 0
Harness Lightning +1.00 1 0 0
Nullifying Lantern -1.00 0 1 0
Aella, Zephyr's Hand -1.00 0 1 0
Psychopomp's Gale -1.00 0 1 0
Stifling Gyre -1.00 0 1 0
Brisk Windtrotter +1.00 1 0 0
Dream Fairy -1.00 0 1 0
Uther, Illustrious King -1.00 0 1 0

JSON: /api/events/52406/archetypes/Wind Seiryuu